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Adult Hockey  Ice Hockey · Co-Ed Social

Season:
Fall 2017
Starts:
2017-06-04 00:00:00.0
Registration Dates:
2015-03-01 – Mon Mar 30 23:59:59 EDT 2015 early bird
Tue Mar 31 00:00:00 EDT 2015 – Wed Apr 29 23:59:59 EDT 2015 regular
Since Thu Apr 30 00:00:00 EDT 2015 late
Location:
Central Park
Sponsor:
DiscCraft
MonTueWedThuFriSatSun between 9:00am and 12:00pm

Mixed

Team Fees
Early Bird 40.0 per player + 1.5 Processing Fee
Regular 50.0 per player + 1.5 Processing Fee
Late 60.0 per player + 1.5 Processing Fee
Free Agent Fees
Early Bird 40.0 + 1.5 Processing Fee
Regular 50.0 + 1.5 Processing Fee
Late 60.0 + 1.5 Processing Fee

Ultimate in 10 Simple Rules

 

  1. The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
  2. Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
  3. Scoring: Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
  4. Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
  5. Change of Possession: When a pass is not completed (e.g. out of bounds, drop, block, interception, stalled), the defense immediately takes possession of the disc and becomes the offense.
  6. Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
  7. Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
  8. Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
  9. Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
  10. Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

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League Notes:

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